Farming and recreation games are very popular, but they mainly follow two schools of thought: either they are old-fashioned Harvest moon, or they are like Animal crossing. Growing Up: Song of the Eternal Tree Certainly reminds me of those two franchises, but it also does a lot of things differently in quite creative ways. Whether you bask in the relaxing sweetness of taking care of one of your worlds or carefully decorate a part of the city as it becomes populated, there is a lot to love about this game. has to offer. Lovers of decoration and embellishment will undoubtedly get the most out of it.
Growing Up: Song of the Eternal Tree opens with an exposure discharge. The plot is a familiar fantasy stuff. There is this tree which is a symbol of the well-being of a place and it has been reduced to a fraction of its former power. There was a thing called The Song of Myora, which made the energy flow, which shattered, which led to The Withering. So the Evertree was rife with corruption and so on. Her name is usually Yggdrasil, but we all know this song. You play as an alchemy apprentice who was left behind when people left after The Withering. A chatty book and talking alchemical device took you and taught you how to harness the power that can restore life.
Your goal is simple: find MacGuffins by growing worlds and traveling through ruins in order to bring the Evertree back to its full power. As you improve things, people also slowly come back, so it’s also up to you to build the city and make sure your citizens are happy and cared for. It is a bit like Animal crossing mix with Harvest moon and Actress. We really tick those boxes, don’t we?
Step by step
One of the main objectives of Growing Up: Song of the Eternal Tree is to build new worlds from global seeds. They are not real worlds, mind you, but more like pocket biomes. The first is automatic and you have to plant trees and plants, water them, remove obstacles and protect wildlife. Each world starts out as a small area, but they get much bigger as you take care of them. However, you do not cultivate the worlds indefinitely. They all hit a limit, at which you can either keep them or remove them to make room for more worlds.
As you farm things and take care of the land, you get Myora and the elements. Myora is your main currency and is used to build certain structures or purchase items. The elements are used to build other structures and create more world seeds. There are a bunch of different elements, and you’ll want a constant flow of them. It is quite difficult to assess precisely what they are, as many have names like “abundance”, but there are also some like “smelly” or “icy”. You build a World Seed from 50 items, and your makeup determines what type of Biome you will get.
For example, you can create a desert biome if the dominant element is “dried up”. Different biomes have different plants and creatures, and they’ll give you even more items that you can use to create more diverse world seeds. Taking care of the worlds themselves is relaxing, although it can become the same after a while. You will mainly smash obstacles with your hammer, plant seeds, water objects, etc. You can also clear obstacles by paying creatures called Everkin with Myora.
The time you have in a day is limited, but there is no rush other than that. You are encouraged to play Growing Up: Song of the Eternal Tree at your own pace.
And yet the city is moving
The other half of Growing Up: Song of the Eternal Tree builds cities. As you progress through the story, you will unlock new neighborhoods. Each neighborhood has a stone in the center that gives you a set of goals to achieve 100% happiness. You start by asking creatures to repair the airship docks. Soon people will start to visit and make the move. You will have to build houses and businesses using the items obtained from your worlds to achieve these goals and move forward. Whenever you are in one of these neighborhoods, you can go to the build menu and choose where to place the structures.
After a day, things are built. You assign residents houses and jobs, and residents all live their lives and sometimes provide you with quests. These are frankly not great. Most residents just want bugs or facial hair. Forcing them has often rewarded me with another pair of glasses that I don’t intend to wear someday. All buildings can be personalized, either with elements that allow you to increase the number of people that can be assigned to them, or with purely cosmetic elements such as roof decorations.
You can even beautify the city by placing any number of decorations around the square. Trees, flowerpots, poles, benches, the decorations are varied. You also have a large book of goals to accomplish that rewards you when you reach milestones. There is a lot to Growing Up: Song of the Eternal Tree. On top of everything else, each neighborhood has nature reserves where you can assign creatures to live in, or you can explore the entire area in search of treasure chests and secrets. The world is absolutely beautiful and exploring it is lovely.
I am broke
Finally, you have ruins, which are basically little puzzle dungeons. These are quite varied in terms of what exactly you need to do. There is no fighting or anything so you don’t have to worry about your health. There are also no life or energy meters. Growing Up: Song of the Eternal Tree mostly about relaxing and doing whatever you want. You can take care of one world at a time or create as many as you want and access them when you get there. You can decorate and add to your city as much as you want, or you can only play it when the game requires you to. It’s up to you.
The game has a really good mix of hints and freedom. You to do However, you have to be careful with the story progression, as you won’t be able to unlock all the quarters without doing so. But that doesn’t seem to bother. Growing Up: Song of the Eternal Tree is a pleasant and relaxing time that will have a lot to offer fans of calm and gentle experiences which are more about spending your day serenely while accumulating currency and decorations. Some might find it a bit boring, but it’s probably not for them anyway. Anyway, I am fascinated by the small size of the game installation despite its beauty. This is quite an achievement.